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Morgan Ward
Morgan Ward
Concept Artist & 3D Artist in Baltimore Maryland
Baltimore, United States of America

Oceaneering International (Present)- Animator | Illustrator
Oceaneering International (2016-2019) - Illustrator | 3D Art | Designer
Art at Large Inc - Contract Designer
Sparkypants Studios - 3D Art | Concept Art Intern
MICA 2016 Graduate

Skills

Character DesignCreature DesignCreature ModelingCharacter ModelingVehicle Modeling3D ModelingConcept ArtConcept DesignDigital SculptingDigital PaintingPBR TexturingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Premiere
Premiere
InDesign
InDesign
xNormal
xNormal

Productions

  • Untitled 1
    • Video Game
      Dropzone
    • Year
      2017
    • Role
      Concept Art | 3D Art Intern
    • Company
      Sparkypants Studios

Experience

  • Animator | Illustrator at Oceaneering - OTECH (Military & Defense)
    Baltimore, United States of America
    May 2019 - Present

    Create and produce 3D animations, real-time models, and illustrations using Autodesk Maya, along with Adobe's Photoshop, Illustrator, After Effects, and Premiere. Craft unique 3D and 2D visuals of undersea terrain, vehicles, specialized systems, props, and characters to enhance concept of operations (CONOPS), project proposals, and interactive simulators.

    Apply advanced 3D animating, modeling, rigging, and texturing techniques for animations, 3D illustrations, and real-time models for interactive simulators.

    Create 3D models for animations and illustrations of systems that have yet to be created from engineering descriptions of the system or vehicle utilities or from rough sketches executed by engineers.

  • Illustrator | 3D Art | Designer at Oceaneering - OTECH (Military & Defense)
    Baltimore, United States of America
    September 2016 - May 2019

    Created illustrations, 3D animations, and graphics for print and electronic media using advanced 2D and 3D design software for advanced image processing to craft unique undersea terrain, vehicles, and specialized systems to enhance concept of operations (CONOPS) and project proposals.

    Applied advanced 3D animating, modeling, rigging, and texturing skills for animations, 3D illustrations, and interactive projects.

    Created 3D models for illustrations and animations of systems that did not exist from engineering descriptions of the vehicles utilities or from rough sketches executed by engineers.

  • Contract Designer at Art at Large Inc
    Annapolis, United States of America
    June 2016 - July 2016

    Assisted in the creation of museum exhibition information plaques for Lives Bound Together: Slavery at George Washington’s Mount Vernon.

    Assisted in installation of the Maryland Historical Society (MHS): The What and the Why | Collecting at the MHS.

  • Teaching Assistant at Maryland Institute College of Art
    Baltimore, United States of America
    February 2016 - May 2016

    Taught Photoshop techniques to underclassmen.

    Led artist constructive critique sessions to assist students with project development, including in depth discussions with students regarding alternate solutions to move the students past their project roadblocks.

  • Concept Art | 3D Art Intern at Sparkypants Studios
    Baltimore, United States of America
    May 2015 - August 2015

    Created 2D and 3D concept art and assets, using 3ds Max, Photoshop, Illustrator, and Quixel Suite, for the real-time interactive AAA multiplayer mass online battle area (MOBA) real-time strategy (RTS) game Dropzone.